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The year is 1961. You’ve wandered into a quaint campground, nestled in nature. It might sound like a dream, but a new nightmare has just begun here. What’s happened to the campers? Creatures are emerging from the darkness. There’s nowhere to hide, and no park ranger to rescue you. Get back to civilization now, before it’s too late.
Sea of Souls
This is it…the site of that horrific shipwreck. Those marauding pirates were too arrogant to see their downfall coming, and now they’re doomed to wander through a sea of gruesome reminders. Their souls are restless, and their anger is real. They’ll never stop seeking revenge on those who’ve escaped their ghostly fate. Steer clear—if you can.
You might think you’re a safe distance from the snow-entombed research facility, but you’re not free from the frozen horrors. This inhospitable Arctic wasteland is swarming with icy, subhuman walkers. They may have pickaxes and shovels, but they’re not here to help dig for survivors. They’re here to turn you into one of them.
The cult is growing, and the lure is powerful. It’s hazardous to pass through this backwater bayou, but there’s no way around. Voodoo and witchcraft aren’t real, right? Tell that to the zealous worshippers trying to shackle you with their spells. They won’t rest until your soul belongs to her too. Stay alert, or the dark magic will drag you down.
Roaming Haunts: There's Nowhere To Hide!
These sirens don't need to lure you with song. They bring terror to you.
Even the trees and plants are after you. Good luck camouflaging your fear.
Evil craves worship. Don't fall under the spell of these sinister occult zealots.
Themed Bar Experiences
Sirens' Last Call
Creatures of the shadows need a place to play too. Could it be this rusted-out underground warehouse? Glance around and do your best to blend in. The regulars here are followers of the siren, and they know how to spot an outsider. Be sure to pay homage to her by trying the bar’s signature drink, “The Siren's Kiss.”
When pirates pull into port, this be the tavern where they warm their bellies with rum. Take a break from the monsters and squalls, plant your weary hides, and join the merriment. In here, you might discover that an old SeaWorld treasure has been (partially) resurrected. They’re the Longshoremen, and they’ve been dying to entertain you again.
This is one place where a cold frosty one is a good thing. Take refuge from the wintry terrors of the Arctic hellscape outside and do a little refueling here. If you’re feeling mischievous, you can even join in and frighten your fellow expeditioners while they’re braving the horrors beneath the ice. How’s that for refreshing?
What’s your poison? Unwind with a refreshing concoction and explore the enticing atmosphere of this unearthly lounge. It’s a fleeting escape from the deadly vines and savage servants nearby. Just be sure to keep your eyes open and pay proper respect to the one who invited you in. You’re her guest here, and she’s always watching.
Rides in the Dark
Front Line Fear
Howl-O-Scream admission is required but not included. Card must be punched at time of admission to the haunted house. Front-of-the-line access is void after all redemption spots have been punched. Offers only available during Howl-O-Scream event. Discounts cannot be combined with any other offers or promotions. No refunds for unredeemed house visits. Front Line Fear card only valid on date purchased. Not redeemable for cash. Resale of cards is strictly prohibited. SeaWorld is not responsible for lost or stolen cards.Skip the Lines!Prices Starting at
Front Line Fear Extreme
Howl-O-Scream 2021Howl-O-Scream admission is required but not included. Card must be punched at time of admission to each house and each ride. Rides are restricted by height, size and physical condition. Front-of-the-line access is void after all redemption spots have been punched. Also includes one-time reserved seating to Monster Stomp show and exclusive access to bonus rooms in one of the Howl-O-Scream houses. Offers only available during Howl-O-Scream event. Discounts cannot be combined with any other offers or promotions. No refunds for unredeemed house or attraction visits. Front Line Fear Extreme card must be used on date purchased. Not redeemable for cash. Resale of cards is strictly prohibited. SeaWorld is not responsible for lost or stolen cards.SKIP THE LINES!Prices Starting at
VIP Terror Tour
Event Admission Not Included
- A minimum of two guests per reservation is required.
- The VIP Terror Tour begins departing at 7:00 p.m. Please meet your guide 15 minutes prior to your tour start time, late arrivals may miss elements of the tour.
- Event admission is required, and is not included.
- All children under 18 must be accompanied by a paid adult.
- Cancellation of your tour or changes in your group size must be done at least 48 hours in advance of your scheduled event night or 100% of your payment will be forfeited.
- Must be 21 years or older (and present a valid, government issued ID) to consume alcoholic beverages. SeaWorld reserves the right to refuse service of any alcoholic beverage to any guest who is unable to provide proper identification or appears to be intoxicated.